AI Insights · Timothy · December 2022
Top 5 Boxing Games in Italy Q4 2022: Performance Analysis
Discover how the top 5 boxing games performed in Italy during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 boxing games on a unified platform in Italy showcased varying trends in downloads, revenue, and active users. Data provided by Sensor Tower reveals the performance dynamics of Boxing Star: Real Boxing Fight, WWE Mayhem, Real Boxing 2, EA SPORTS™ UFC® 2, and MMA Manager 2: Ultimate Fight.
Boxing Star: Real Boxing Fight experienced fluctuations in weekly revenue, peaking at approximately $710 in mid-October. Weekly downloads showed notable spikes, particularly in the last two weeks of December, reaching up to 2.3K. Active users followed a similar trend, with a significant increase from 2.5K in late November to 7.1K in the week of December 19.
WWE Mayhem saw a remarkable rise in weekly revenue towards the end of December, peaking at around $714. Downloads fluctuated throughout the quarter, with a notable increase in the final week, reaching nearly 1.3K. Active users also saw a gradual increase, closing the quarter at approximately 3.1K.
Real Boxing 2 had a steady weekly revenue, peaking at around $517 in the last week of December. Downloads saw a significant surge in the final weeks, reaching over 7.2K. Active users also experienced a sharp increase, peaking at around 10.1K in the last week of December.
EA SPORTS™ UFC® 2 maintained a consistent weekly revenue, with a notable peak of $403 in mid-December. The game consistently achieved downloads in the range of 2.8K to 3.8K, with active users remaining stable around 14K to 15K throughout the quarter.
MMA Manager 2: Ultimate Fight showed a decline in both weekly revenue and downloads towards the end of the quarter, with the lowest revenue at $98 and downloads dropping to 317. Active users also saw a downward trend, ending the quarter at around 1.8K.
For more detailed insights and data, visit Sensor Tower.